Recently, there was released version 4.6.3 of very popular game development platform Unity [http://unity3d.com]. As it is multiplatform engine, it supports all major mobile architectures. That makes Unity one of the best Mobile Solutions in game development area. Target application can be built for Android, iOS, Windows Phone, OS X, Linux and Microsoft Windows. Besides, it also supports such pure game platforms, like Xbox, Wii and PlayStation. Technically, any Unity application uses OpenGL and DirectX. Unity platform is widely used by all kinds of game development companies from huge monsters (EA, Blizzard) to tiny teams creating indie-games. Development version of Unity3D package is free, so, anyone can download and install it to start new game project. There is modern IDE with intuitive drag-and-drop interface that running both on Windows and OS X. It allows developer to concentrate on the aspects of the game instead of pure technically points of the project. You can debug the game right in the IDE. It doesn’t need any mobile device or emulator to create Mobile Solutions by Unity3D engine.
Mono development platform
Unity is based on Mono platform [http://www.mono-project.com]. It’s a bit modified version of .NET framework. The main feature of Mono is a multi-platform support, that beyonds regular .NET world of Windows architecture. Unity is one of the most actual application of Mono as a development platform mentioned as successful example in various articles.
What’s so special about the mobile web apps?
Imagine you’ve got the tremendous idea for the mobile content. You’re ready to share it at once for as many users as possible. Guess what comes next! You get your app optimized for Windows 8, Android, BlackBerry and the handful of other OS. You pay separately to each single team, since you do need separate teams for each kind of application to be created. When you finally get your apps, you contact the app store and go on begging them to take your product. Remember not to lose their contact since most likely you’ll beg them to fix any kind of small bug or make a review pretty soon.
Ready for this hell most of mobile application developers go through?
Still there’s a handy way to avoid all these unnecessary spending and delay. You can create one single app using HTML for it to suite any platform. That’s what Iflexion mobile developers do and that’s what they strongly advise you to do as well.
What’s the profit?
- Use the platform you like
No more need to struggle to cope with all kinds of platforms with all its specification. You save your money and efforts since the HTML app will easily get installed wherever you want.
Over the last 5 years VISA and MasterCard appeared to be the most popular payment systems all over the world. To make it all work the common standards were taken into consideration. They evolved for some time until they become the way we know them now.
The main reason for cards’ popularity was the increase of consumer spending in e-commerce and m-commerce. People were looking for payment options.
There are two main problems and needs in the field of mobile application development:
No one can now be surprised with the wireless connection. It’s even more popular today than the standard wired connection, since people tend to stay mobile and in touch with each other all day long. We can now share not only the data, but also are one step away from the full range voice telephony due to 4G technologies.
What are the current problems of mobile web programming?
First of all, they shall become rather quick, since no one wants to wait till the page loads. The current bandwidth has significantly improved compared to what it had been like. Still there are differences between wired and mobile application usability. Also the demands of current users had become rather high and hard to satisfy. It happened mostly due to the multimedia content shared through the mobile connection.
Each user is now free to choose which network to use: an old one or any kind of the new one. The time of usage is very well important too. Still the bandwidth in wired or wireless network doesn’t differ that much nowadays.
Due to various devices people use in order to get to the network, experts advise to make all portals in 4 different variations suitable for the following devices:
High bandwidth for large screen
- High bandwidth for small screen
- Low bandwidth for large screen
- Low bandwidth for small screen
8 ways to test usability
1. Testing paper prototypes
The paper prototypes let you know just how information will look on the screen of the chosen mobile device without actually using the page… and the real screen. All you have is paper and the removable flexible sheet with data.
Most of modern mobile app developers are trying to accommodate their IT stuff for needs of their customers. It’s possible through studying multiple reports in the given industry branch in order to define, what exactly people are waiting for.
Let’s go through up to date enterprise web solutions, which appeared to be in the TOP list.
People are no more satisfied with just one or two devices at once. They cannot just go with phone or player or whatever. The basic IT kit of the ordinary person is tablet, laptop (or even the whole desktop), phone and other devices. The main path of IT creators is to combine a many items in one as possible without actually losing the functionality of each single device.
No more MDM, go for MAM
Mobile device management is mostly out of use. Its place is solidly taken by the mobile application management. This approach allows to broaden the possible solutions in the mobile world as well as to get better capabilities there.
At the last months we can admire the release of multiple creations of mobile application developers, some of them brilliant, some of them useless. It’s time to find out which ones are worth being installed on your mobile device and which are ready to go to the trash bin.
The ultimate urge to create the fresh mobile application appeared to be the cause of the handful of drastic failures. A lot of mobile application developers created literally useless software no one actually needs, so the stores were chocking with applications quite soon. Most of companies were going to just get the rights on the new application without being interested in what it actually does or if it is or it is not helpful for the customers. The logical end was the libraries stuffed with applications, most of which had less than 100 downloads in total.